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As the receding ice changes the landscape, the cultures that emerged after the Brothers' War struggle to survive. Even worse, on the ice-swept plains of the west, a powerful necromancer gathers an army of undead bent on conquest.

The eighth Magic expansion, Alliances, continued several themes introduced in its predecessor, Ice Age. With "cantrips," cumulative upkeep, and "pitch" cards, this popular 199-card expansion is widely considered the measuring stick for new releases.